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亡者之王的逆袭6.44新英雄攻略

来源:DCN 作者:小卢 时间:2008-04-12
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描述: 灵魂撕裂:将生物能量指引到敌人或者友方单位,造成伤害和治疗。冷却30秒。1级(最多5个单位);2级(最多10个单位);3级(最多15个单位);4级(最多20个单位)
图片:
描述: 竭心光环:AOE敌人每秒1%血。1级(250码范围);2级(500码范围);3级(750码范围);4级(1000码范围)
图片:
描述: 瘟疫:用瘟疫影响目标,使得目标速度降低30%,并且是目标和目标周围单位受到额外伤害。1级(25%额外伤害);2级(30%额外伤害);3级(35%额外伤害)
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我一直在寻找中文的新英雄攻略,但是可能由于大家不习惯玩英文版本,所以关于6.44的新英雄攻略很少很少。这篇是我从dota-allstarts的官方论坛上找来的并翻译的,因为他的加点与众不同(前期没有加召唤僵尸,也就是没有给人送钱),翻译之处如有错误还请指正。转帖请注明作者和出处。原作者Bnet Name: archekleine from Bnet Realm: Lordaeron, http://forums.dota-allstars.com

This hero is unbelievably strong in my opinion.
我认为这个英雄真是强的不可思议

Skill Build
技能加点

Heartstopper = 心脏止搏器/竭心光环
Soul Rip = 灵魂撕裂
Raise Dead =不死之身的召唤
Plague = 瘟疫
================
1. Heartstopper
2. Soul Rip
3. Heartstopper
4. Soul Rip
5. Heartstopper
6. Plague
7. Heartstopper
8. Soul Rip
9. Soul Rip
10. Raise Dead
11. Plague
12-14 Raise Dead
15. Stats
16. Plague
17-25. Stats

Let me explain why I did not decide to put in Raise Dead until mid game. Raise dead creates units, that are used for pushing, sure this also synchs with his soul rip, but the idea remains that you don't want to be creating lots of units early game to be pushing towards their tower. By pushing hard early game, you leave yourself open to more ganks, and make yourself a target. Aside from that, you end up having your creeps end up near their tower, where they can last hit/deny more easily. Plus I do not think that most people can micro their zombies that well, where they can use all their zombies to last hit. And even if you did, that's a coimplete waste of a skill, since the point of using it is to raise an army of dead zombies, meaning that they have to constantly hit creeps to raise another one.

让我解释一下,为什么我在中期之前都没有把技能点投入到不死之身的召唤上。不死之身的召唤用来制造单位和推塔, 当然这个也能加强他的灵魂撕裂,但是这种思维会局限你,使得你在早期制造太多单位并把战线拉到敌人塔下。这将使得你自己容易被gank 的目标。除此以外,,你和你的小兵在敌人塔附近止步不前,但是敌人却很容易补刀和反补。再加上我不觉得大多数人的手速/微操可以控制他们的僵尸控制的非常好来完成补刀。就算你是补刀王,这个也是完全的早期废物技能,因为这个技能的出发点是不断攻击来召唤新的僵尸。

Someone, stated why get heartstopper aura early game. Well the reason is this, starting the game off, most heroes have 500+ hp, with a passive regen of around 1 hp per second, more or less. Anyways, the thing is that, with most heroes that use ring of regen, and tangoes, it makes their regen useless. Meaning it is harder to stay in the lane without risk. Effectively, it also makes tango near useless. 175 hp over 25 seconds is the equivalent of 5 hp per second, and if they are within heart stopper aura, that is quite possibly negated. And if they decide not to get regen, then, not much can be said, their own set back.

有人会说,为什么早期需要投入技能点给心脏止搏器/竭心光环。其实原因是这样的,游戏开始的时候,英雄大概有500多血,回血速度大概每秒1点。大多数英雄都会买回2和吃树,这个技能使得他们的回2毫无用处,使得他们在线上混不起来,又很危险。更有效的是,它让吃树成为废柴,你想想,25秒回175血,才每秒5点血,这个技能使得他们在心脏止搏器/竭心光环影响下完全无法回血。如果他们想恢复,不用多说,只有回家泡温泉。

Soul Rip, you can use at your own discretion. With or without the zombies, early game there is about 8 creeps at a time from the beginning, 4 from each side. You can't pull out the full potential unless theres tons of units in a lane. But, say if it was pushed to a tower, usually theres more than that number of creeps, and that would prolly be the best time to use soul rip. Along with ally heroes and enemy heroes, you won't ever really get near the 20 unless u use raise dead. So yes, raise dead has its set backs for this, but no enemy hero is stupid enough to stand near their tower with 12+ enemy creeps there.

灵魂撕裂:你能够自己判断如何使用他。无论有僵尸或者没有僵尸,游戏早期的时候每次出8个小兵(一边4个),你根本没有最大化用到它,除非一条线上有大量的单位。但是,如果你将战线推到塔下,通常会有超过8个单位出现,这就是你用灵魂撕裂的最好时机。再加上友方英雄和敌方英雄,你仍然很难遇到接近20个单位的时候,除非你召唤僵尸。是的,召唤僵尸可以帮助这个技能,但是很少有敌人会蠢到和12个以上的地方单位站在他们的塔下面吧。

Plague, well theres no reason not to get this. If you don't you better know wat you're doing. Otherwise its pretty much a must. And pushing usually happens mid to late game. Unless your team is bent on earlyt game pushing, then go ahead on get raise dead early game. And do use it wisely, its best when used in team battles, when everyone is crammed together, it is transmittable remember. Every unit can pass it on to another so long as they are 200 aoe of each other.

瘟疫,没有理由不使用这个,除非你糊涂到不知道自己在做什么,他真的是很有用很必要的。互推通常发生在游戏中后期。如果你的团队更倾向于在早期退塔,那么你就可以在早期召唤更多的僵尸,并且让他们繁殖开来。这对团战非常有作用,当每个人都挤在一起的时候,每个单位都能帮你提升伤害。

Item Build
物品入手建议
==============
Start:
开始:
Boots
速度之靴子
Tangoes
吃树
Build for:
准备合成:
BoT
飞行之靴
Radience
辉耀
HoT
魔龙之心

... The rest is up to the player really
其他的就看你的爱好了
Reasoning, chasing them down with heart stopper and radiance is so much more effective, and we've all seen how effective any hero with immolation chasing down an enemy is.
原因是,辉耀和心脏止搏器/竭心光环是追杀敌人的利器。
我们来看和别的英雄相比用来追杀的道具:

SnY》Skadi
Reasoning: He isnt a mana intensive hero, you arent going to spam soul rip often, and plague at the highest level only costs 150 mana, with a CD of 45 seconds (which is really short). The only thing ull need mana for is spamming zombies, which costs 160 at its highest, but why would u need to spam if a zombie can give rise to another zombie?
散华对剑好过冰眼
原因:亡者之王其实不是一个完全的魔法消耗型英雄,你没有必要一直使用灵魂撕裂和瘟疫,即使在很高等级的时候也只消耗150法力和45秒的冷却(的确很短)你需要经常使用的魔法只是用来制造僵尸,只需消耗160法力。但是僵尸可以自己繁殖,你根本不需要消耗太多魔法召唤僵尸.

Other Viable Options:
其他可行的选择:
Vladmir's = +12 dmg to allies, 17% lifesteal, +5 devotion aura
Good for pushing and also useful for your hero
吸血鬼的祭品=加友方12伤害,17%吸血,+5点AOE.
Cuirass = Your zombies attack faster, making more zombies, more zombies equal better push bigger army, means harder to stop, better chance of taking down towers/raxes.
强袭装甲 = 你的僵尸攻击速度变快,这样可以繁殖更多僵尸。更多僵尸意味着更快的推倒强大的敌人,也意味着难以阻止,更多机会推塔。

Necronomicon = With plague they do unbelievable damage, and also useful for pushing, extra str bonus and int bonus if ur solely lacking.

死灵书 = 和瘟疫一起用可以制造难以想象的伤害,它也可以用来推线,通过附加的力量和智力增加战斗力。

And damage items are up to you if you want them, with plague u should be able to kill any hero easily.

武器类取决于你的意愿,和瘟疫一起你应该很容易拿到人头。

However, as people have been saying battlefury, I disagree strongly against it.
Reasoning, is that killing creeps faster, means your zombies have less chances to hit,
meaning less zombies, and less synch with ur skills and less ability to push.

但是,有人曾提到过买狂战斧,我强烈反对。因为,这会太快杀死敌人小兵,意味着你的僵尸很少有机会攻击到小兵来繁殖。
=======================

All in all, if you don't get heartstopper aura early game, its kinda like letting enemy heroes camp near their tower, knowing that they dont have to go back to fountain to heal. Which frankly is kind of dumb, would you rather them camp nearby and get exp or have them run back because they know theres a chance they can die just by standing there?

总而言之,如果你不在游戏早期把技能投入到心脏止搏器/竭心光环,就会使得敌方英雄一直守在他们的塔下,也不能逼迫他们回去泡温泉。这其实是一种愚蠢的行为,你宁愿让他们在周围蹲点来获得经验或者让他们不时得往回跑因为他们知道如果站这里不动只有等死?

Great hero overall, altho odds are it will be nerfed or changed a bit. Along with all other heroes. still props to the admin crew, ice frog and the testers for creating these unique heroes. They do add to the variability of Dota, and synch nicely. Very nicely.
总体来说是个很强大的英雄,相信他不久就会被削弱或者被改变。同其他英雄一起,ice frog (作者) 仍然在测试这些独特的英雄。他们将会为DOTA增添新的元素和可玩性。
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